需要使用中文服务器名称时,bat文件编码需设置为ANSI格式,ServerHostSettings.json不需修改
- adminlist.txt # 管理员列表
- banlist.txt # 禁用用户
- ServerGameSettings.json # 服务器设置
- ServerHostSettings.json # 服务器游戏设置
ServerHostSettings.json
{
"Name": "VRisingByMintimate", //服务器名字
"Description": "自建Vrising服务器", //服务器描述
"Port": 9876, //服务器登录连接端口
"QueryPort": 9877, //服务器查询端口
"MaxConnectedUsers": 10, //服务器最大人数
"MaxConnectedAdmins": 4, //服务器最大管理员人数,不受最大人数限制
"ServerFps": 30, //服务器FPS
"SaveName": "myWorld", //服务器存档名字
"Password": "", //服务器密码
"Secure": true, //服务器保护
"ListOnMasterServer": true, //设置服务器能否被搜到,不想搜到就填写false
"AutoSaveCount": 50, //服务器自动存档数量
"AutoSaveInterval": 600, //服务器自动保存时间间隔,秒
"GameSettingsPreset": "", //服务器游戏设置预设(默认PvP) 例子:StandardPvP or StandardPvE,
名称必须和StreamingAssetsGameSettingPresets目录下的文件名相同,
设置后ServerGameSettings.json中相同项配置将被替换
"AdminOnlyDebugEvents": true, //只允许服务器管理员可调试事件
"DisableDebugEvents": false //禁止调试事件
}
ServerGameSettings.json
{
"GameModeType": 0, //游戏类型,0/"PvE",1/"PvP"
"CastleDamageMode": 0,
"SiegeWeaponHealth": 2,
"PlayerDamageMode": 0,
"CastleHeartDamageMode": 0,
"PvPProtectionMode": 3,
"DeathContainerPermission": 1, //允许搜刮死亡玩家,0-任何人,1-血族成员,2-仅自己
"RelicSpawnType": "Plentiful", //灵魂碎片数量,0/"Unique",1/"Plentiful"
"CanLootEnemyContainers": false, //可以掠夺敌人的箱子
"BloodBoundEquipment": true, //血契装备
"TeleportBoundItems": false, //禁止传送物品
"AllowGlobalChat": true, //开启世界频道聊天
"AllWaypointsUnlocked": false, //解锁所有传送门
"FreeCastleClaim": false,
"FreeCastleDestroy": false,
"InactivityKillEnabled": true,
"InactivityKillTimeMin": 3600,
"InactivityKillTimeMax": 604800,
"InactivityKillSafeTimeAddition": 172800,
"InactivityKillTimerMaxItemLevel": 84,
"DisableDisconnectedDeadEnabled": true,
"DisableDisconnectedDeadTimer": 60,
"InventoryStacksModifier": 5.0, //物品堆叠倍率
"DropTableModifier_General": 5.0, //战利品倍率
"DropTableModifier_Missions": 5.0, //仆从猎杀倍率,外派任务
"MaterialYieldModifier_Global": 5.0, //材料产量倍率
"BloodEssenceYieldModifier": 5.0, //血液精华倍率
"JournalVBloodSourceUnitMaxDistance": 25.0, //V型血单位最大距离日志
"PvPVampireRespawnModifier": 1.0, //PVP吸血鬼复活概率
"CastleMinimumDistanceInFloors": 2, //城堡最小间距
"ClanSize": 4, //血族规模
"BloodDrainModifier": 0.0, //血液消耗速率,吸血鬼设置
"DurabilityDrainModifier": 0.0, //耐久度损失倍率,装备设置
"GarlicAreaStrengthModifier": 1.0, //大蒜强度倍率
"HolyAreaStrengthModifier": 1.0, //神圣强度倍率
"SilverStrengthModifier": 1.0, //银器强度倍率
"SunDamageModifier": 1.0, //阳光强度倍率,0.0~5.0
"CastleDecayRateModifier": 0.0, //衰败速率
"CastleBloodEssenceDrainModifier": 0.1, //血液精华消耗速率
"CastleSiegeTimer": 420.0,
"CastleUnderAttackTimer": 60.0,
"AnnounceSiegeWeaponSpawn": false, //攻城武器生成通知
"ShowSiegeWeaponMapIcon": true, //显示攻城武器地图图标
"BuildCostModifier": 0.51, //建造成本倍率
"RecipeCostModifier": 0.51, //制造成本倍率
"CraftRateModifier": 3.0, //制造速率
"ResearchCostModifier": 1.0, //研究成本倍率
"RefinementCostModifier": 0.62, //精炼成本倍率
"RefinementRateModifier": 3.0, //精炼速率
"ResearchTimeModifier": 1.0, //研究速率
"DismantleResourceModifier": 1.0, //拆除返还资源比例
"ServantConvertRateModifier": 20.0, //仆从转化速度,0.1~20
"RepairCostModifier": 1.0, //维修成本
"Death_DurabilityFactorLoss": 0.0, //(死亡)耐久性损失系数
"Death_DurabilityLossFactorAsResources": 0.0, //(死亡)耐久性损失系数-资源
"StarterEquipmentId": 0, //初始装备ID
"StarterResourcesId": 0, //初始资源ID
"VBloodUnitSettings": [], //V型血单位设置
"UnlockedAchievements": [],
"UnlockedResearchs": [],
"GameTimeModifiers": { //游戏时间设置
"DayDurationInSeconds": 3600.0, //单日长度,秒
"DayStartHour": 12, //白天开始时间,时
"DayStartMinute": 0, //白天结束时间,分
"DayEndHour": 15, //白天结束时间,时
"DayEndMinute": 0, //白天结束时间,分
"BloodMoonFrequency_Min": 10, //血月频率最小值
"BloodMoonFrequency_Max": 18, //血月频率最大值
"BloodMoonBuff": 0.2 //血月buff属性加成倍率
},
"VampireStatModifiers": { //吸血鬼属性
"MaxHealthModifier": 2.0, //生命值倍率
"MaxEnergyModifier": 1.0, //最大能量百分比
"PhysicalPowerModifier": 1.86, //物理攻击倍率
"SpellPowerModifier": 1.0, //法术攻击力倍率
"ResourcePowerModifier": 1.0, //对资源物体的攻击力倍率
"SiegePowerModifier": 1.0, //攻城攻击力倍率
"DamageReceivedModifier": 1.0, //受到伤害倍率
"ReviveCancelDelay": 5.0 //复活延迟,秒
},
"UnitStatModifiers_Global": { //全局单位属性
"MaxHealthModifier": 1.0, //生命值倍率
"PowerModifier": 1.0 //攻击力倍率
},
"UnitStatModifiers_VBlood": { //全局V型血属性
"MaxHealthModifier": 1.0, //生命值倍率
"PowerModifier": 1.0 //攻击力倍率
},
"EquipmentStatModifiers_Global": { //全局装备属性
"MaxEnergyModifier": 1.0,
"MaxHealthModifier": 1.0, //生命值倍率
"ResourceYieldModifier": 5.0, //资源产量倍率
"PhysicalPowerModifier": 1.0, //物理攻击倍率
"SpellPowerModifier": 1.0, //法术攻击力倍率
"SiegePowerModifier": 1.0, //攻城攻击力倍率
"MovementSpeedModifier": 1.0 //移动速度倍率
},
"CastleStatModifiers_Global": { //城堡全局属性
"TickPeriod": 5.0, //周期定时器
"DamageResistance": 0.0, //伤害抗性
"SafetyBoxLimit": 1, //保险箱上限
"TombLimit": 12, //坟墓上限
"VerminNestLimit": 4, //虫穴上限
"PylonPenalties": {
"Range1": {
"Percentage": 0.0,
"Lower": 0,
"Higher": 2
},
"Range2": {
"Percentage": 0.0,
"Lower": 3,
"Higher": 3
},
"Range3": {
"Percentage": 0.0,
"Lower": 4,
"Higher": 4
},
"Range4": {
"Percentage": 0.0,
"Lower": 5,
"Higher": 5
},
"Range5": {
"Percentage": 0.0,
"Lower": 6,
"Higher": 254
}
},
"FloorPenalties": {
"Range1": {
"Percentage": 0.0,
"Lower": 0,
"Higher": 20
},
"Range2": {
"Percentage": 0.0,
"Lower": 21,
"Higher": 50
},
"Range3": {
"Percentage": 0.0,
"Lower": 51,
"Higher": 80
},
"Range4": {
"Percentage": 0.0,
"Lower": 81,
"Higher": 160
},
"Range5": {
"Percentage": 0.0,
"Lower": 161,
"Higher": 254
}
},
"HeartLimits": { //领地地块及仆从设置
"Level1": {
"Level": 1, //城堡之心等级
"FloorLimit": 81, //领地地块上限,下同
"ServantLimit": 7 //仆从上限,下同
},
"Level2": {
"Level": 2,
"FloorLimit": 140,
"ServantLimit": 10
},
"Level3": {
"Level": 3,
"FloorLimit": 201,
"ServantLimit": 15
},
"Level4": {
"Level": 4,
"FloorLimit": 250,
"ServantLimit": 20
}
},
"CastleLimit": 5 //城堡之心上限
},
"PlayerInteractionSettings": {
"TimeZone": 0,
"VSPlayerWeekdayTime": {
"StartHour": 17,
"StartMinute": 0,
"EndHour": 23,
"EndMinute": 0
},
"VSPlayerWeekendTime": {
"StartHour": 17,
"StartMinute": 0,
"EndHour": 23,
"EndMinute": 0
},
"VSCastleWeekdayTime": {
"StartHour": 17,
"StartMinute": 0,
"EndHour": 23,
"EndMinute": 0
},
"VSCastleWeekendTime": {
"StartHour": 17,
"StartMinute": 0,
"EndHour": 23,
"EndMinute": 0
}
}
}